Gun_PVP v0.0.5

黄戈  •  11个月前


本次更新

1.修改名字(bushi)

2.方块无缝连接

3.新增方块:白砖(用枪1/2概率打破)

4.新增地图

#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#include<time.h>
using namespace std;
int SIZ = 20;
bool yinshen=0;
int ma1=25,ma2=25;
int MapMode=0;
HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
HANDLE hCon;
enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };
void SetColor(Color c) {
    if(hCon == NULL)
        hCon = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hCon, c);
}
void gotoxy(int x,int y) 
{
	COORD pos;
	pos.X=y;
	pos.Y=x;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
SYSTEMTIME sys;
struct PLAYER {
    int x,y;
    int hp;
    int gun;
    int direct;
    int kill;
} p1,p2;
int maP[1005][1005];
int abs(int x) {
    if(x < 0) return -x;
    return x;
}
void locate(int x,int y) {
    coord.X=y - 1;
    coord.Y=x - 1;
    SetConsoleCursorPosition(hout,coord);
}
void print_map() {
    locate(1,1);
    SetColor(GRAY);
    for(int i = 1; i <= SIZ; i++) cout<<"";
    locate(SIZ,1);
    for(int i = 1; i <= SIZ; i++) cout<<"";
    for(int i = 2; i < SIZ; i++) {
        locate(i,1);
        cout<<"";
        locate(i,SIZ*2-1);
        cout<<"";
    }
    locate(SIZ+1,1);
    SetColor(WHITE);
}
void create_tree(int x,int y) {
    maP[x][y] = maP[x+1][y] = maP[x-1][y] = maP[x][y+1] = maP[x][y-1] = 2;
}
void use_map(int x) {
    if(x == 1) {
        SIZ = 20;
        SetColor(DARKGREEN);
        maP[16][6]=maP[15][6]=maP[17][6]=maP[16][7]=maP[16][5]=maP[14][13]=maP[13][12]=maP[13][13]=2;
        for(int i = 2; i < SIZ; i++) {
            for(int j = 2; j < SIZ; j++) {
                if(maP[i][j] == 2) {
                    locate(i,j*2-1);
                    cout<<"";
                }
            }
        }
        SetColor(GRAY);
        for(int i = 5; i <= 15; i++) {
            maP[i][i] = 1;
            locate(i,i*2-1);
            cout<<"";
        }
        SetColor(WHITE);
    } 
	else if(x == 2) {
        SIZ = 30;
        SetColor(GRAY);
        for(int i = 4; i <= 26; i++) {
            if(i == 13 || i == 14 ||i == 15) continue;
            maP[i][4] = maP[4][i] = maP[26][i] = maP[i][26] = 1;
        }
        for(int i = 1; i <= SIZ; i++) {
            for(int j = 1; j <= SIZ; j++) {
                if(maP[i][j] == 1) {
                    locate(i,j*2-1);
                    cout<<"";
                }
            }
        }
        SetColor(DARKGREEN);
        for(int i = 10; i<=20; i++) {
            if(i == 13 || i == 17) continue;
            maP[i][10] = maP[10][i] = maP[20][i] = maP[i][20] = 2;
        }
        create_tree(5,5);
        create_tree(18,18);
        for(int i = 1; i <= SIZ; i++) {
            for(int j = 1; j <= SIZ; j++) {
                if(maP[i][j] == 2) {
                    locate(i,j*2-1);
                    cout<<"";
                }
            }
        }
        SetColor(WHITE);
    }
    else if(x == 3){
    	system("cls");
		Sleep(1500);
		ma1=5;
		ma2=5;
		MapMode = 3;
    	SIZ = 15;
        for(int i = 1; i <= SIZ; i++) {
            for(int j = 1; j <= SIZ; j++) {
                if(maP[i][j] == 1) {
                    locate(i,j*2-1);
                }
            }
        }
        for(int i = 5; i<=20; i++) {
            if(i == 13 || i == 17) continue;
            maP[i][10] = maP[10][i] = maP[20][i] = maP[i][20] = 2;
        }
        create_tree(5,5);
        create_tree(18,18);
        for(int i = 1; i <= SIZ; i++) {
            for(int j = 1; j <= SIZ; j++) {
                if(maP[i][j] == 2) {
                    locate(i,j*2-1);
                }
            }
        }
        maP[7][7] = 4;
        locate(7,7*2-1); 
        SetColor(WHITE);
	}
	else if(x == 4) {
        SIZ = 25;
        SetColor(GRAY);
        for(int i = 4; i <= 15; i++) {
            if(i == 13 || i == 14 ||i == 15) continue;
            maP[i][4] = maP[4][i] = maP[26][i] = maP[i][26] = 1;
        }
        for(int i = 1; i <= SIZ; i++) {
            for(int j = 1; j <= SIZ; j++) {
                if(maP[i][j] == 1) {
                    locate(i,j*2-1);
                    cout<<"";
                }
            }
        }
        SetColor(DARKGREEN);
        for(int i = 10; i<=20; i++) {
            if(i == 13 || i == 17) continue;
            maP[i][10] = maP[10][i] = maP[20][i] = maP[i][20] = 2;
        }
        create_tree(5,5);
        create_tree(18,18);
        for(int i = 1; i <= SIZ; i++) {
            for(int j = 1; j <= SIZ; j++) {
                if(maP[i][j] == 2) {
                    locate(i,j*2-1);
                    cout<<"";
                }
            }
        }
        SetColor(WHITE);
    }
    else if(x == 5){
    	Sleep(1500);
        SIZ = 9;
        SetColor(GRAY);
    	maP[5][5] = 1;
    	gotoxy(4,8);
    	cout<<"";
        locate(7,7*2-1);
    	ma1=5,ma2=5;
	}
	else if(x == 6){
		yinshen=1;
		Sleep(1500);
        SIZ = 30;
        SetColor(GRAY);
        for(int i = 4; i <= 15; i++) {
            if(i == 13 || i == 14 ||i == 15) continue;
            maP[i][4] = maP[4][i] = maP[26][i] = maP[i][26] = 1;
        }
        for(int i = 1; i <= SIZ; i++) {
            for(int j = 1; j <= SIZ; j++) {
                if(maP[i][j] == 1) {
                    locate(i,j*2-1);
                    cout<<"";
                }
            }
        }
        SetColor(DARKGREEN);
        for(int i = 10; i<=20; i++) {
            if(i == 13 || i == 17) continue;
            maP[i][10] = maP[10][i] = maP[20][i] = maP[i][20] = 2;
        }
        create_tree(5,5);
        create_tree(18,18);
        for(int i = 1; i <= 15; i++) {
            for(int j = 1; j <= 20; j++) {
                if(maP[i][j] == 2) {
                    locate(i,j*2-1);
                    cout<<"";
                }
            }
        }
	}
	else if(x == 7){
		cout<<"可以射没";
		ma1=15;
		ma2=15;
		Sleep(1500);
		SIZ = 15;
		SetColor(RED);
        for(int i = 1; i <= 15; i++) {
            for(int j = 1; j <= 15; j++) {
            	if(rand()%5==0){
            		maP[i][j] = 5;
				}
                
            }
        }
        for(int i = 1; i <= 15; i++) {
            for(int j = 1; j <= 15; j++) {
                if(maP[i][j] == 5) {
                    locate(i,j*2-1);
                    cout<<"";
                }
            }
        }	
	}
	else if(x == 8){
		SIZ = 30;
		cout<<"世上本没有路";
		Sleep(1500);
		ma1=5;
		ma2=5;
		SetColor(WHITE);//2 3  3 3   3 2   2829  2828  2928
		for(int i=1;i<=30;i++){
			for(int j=1;j<=30;j++){
				if(i==2&&j==3||i==3&&j==3||i==3&&j==2||i==28&&j==29||i==28&&j==28||i==29&&j==28){
					continue;
				}
				maP[i][j]=4;
				locate(i,j*2-1);
				cout<<"";
			}
		}
	}
}
void cleanbody(int x,int y);
void putbody(int x,int y,int z);
void player_init() { 
    p1.hp = p2.hp = 600;
    p1.gun = p2.gun = 1;
    p1.direct = 4;
    p2.direct = 2;
    p1.x = 2;
    p1.y = 2;
    maP[2][2]=3;
    p2.x = SIZ - 1;
    p2.y = SIZ - 1;
    maP[SIZ-1][SIZ-1]=3;
    putbody(p1.x,p1.y,1);
    putbody(p2.x,p2.y,2);
}
void mapinit() {
    for(int i = 1; i <= SIZ; i++) {
        maP[i][1] = maP[1][i] = maP[SIZ][i] = maP[i][SIZ] = 1;
    }
}
void init() {
    printf("Use Which map?\n");
    int x;
    cin>>x;
    system("cls");
    use_map(x);
    mapinit();
    print_map();
    player_init();
}
void putbody(int x,int y,int z) {
	PLAYER player;
    if(z == 1){
		SetColor(BLUE);
		player = p1;
	} 
    else if(z == 2){
    	SetColor(RED);
    	player = p2;
	} 
    locate(x,y*2-1);
    int q=rand()%2;
	if(!yinshen){
		if(player.direct==4){
			cout<<"";
		} 
		else if(player.direct==2){
			cout<<"";
		}
		else if(player.direct==1){
			cout<<"";
		}
		else{
			cout<<"";
		}
	}
    else{ 
    	if(q==0){
			if(player.direct==4){
				cout<<"";
			} 
			else if(player.direct==2){
				cout<<"";
			}
			else if(player.direct==1){
				cout<<"";
			}
			else{
				cout<<"";
			} 		
		} 
	}
    SetColor(WHITE);
}
void cleanbody(int x,int y) {
    locate(x,y*2-1);
    cout<<"  ";
}
bool judge(int x,int y, PLAYER &player) {
    if(maP[x][y] == 1) return false;
    if(maP[x][y] == 2) return false;
    if(maP[x][y] == 3) return false;
    if(maP[x][y] == 4) return false;
    if(maP[x][y] == 5){
    	player.hp-=150;
    	if(rand()%3==0){
    		maP[x][y]=0;
    		return true;
		}
    	return false;
	} 
    return true;
}
bool judge_gun(int x,int y) {
    if(maP[x][y] == 1) return 0;
    if(maP[x][y] == 2) return 0;
    if(maP[x][y] == 3) {
        if(p1.x == x && p1.y == y) p1.hp -= 50;
        else p2.hp -= 50;
        return 0;
    }
    if(maP[x][y] == 4){
    	if(rand()%2==0){
    		maP[x][y]=0;
    		return true;
		}
    	return false;
	} 
    if(maP[x][y] == 5){
    	if(rand()%3==0){
    		maP[x][y]=0;
    		return true;
		}
    	return false;    	
	}
    return 1;
}

int cnt;
struct Clip {
    int x,y;
    int derect;
    int force;
    int start;
    bool flag;
} clip[1000000];
void create_clip(int y,int x,int a,int b) {
    int X,Y;
    if(y == 1) {
        if(!judge_gun(a-1,b)) return;
        X = a-1;
        Y = b;
    } else if(y == 2) {
        if(!judge_gun(a,b-1)) return;
        X = a;
        Y = b-1;
    } else if(y == 3) {
        if(!judge_gun(a+1,b)) return;
        X = a+1;
        Y = b;
    } else if(y == 4) {
        if(!judge_gun(a,b+1)) return;
        X = a;
        Y = b+1;
    }
    cnt++;
    GetLocalTime( &sys );
    clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
    clip[cnt].x = X;
    clip[cnt].y = Y;
    if(x == 1) {
        clip[cnt].derect = p1.direct;
    } else if(x == 2) {
        clip[cnt].derect = p2.direct;
    }
}
void shoot(int x) {
	if(MapMode == 0){
	    if(x == 1) {
	        create_clip(p1.direct,1,p1.x,p1.y);
	    } else if(x == 2) {
	        create_clip(p2.direct,2,p2.x,p2.y);
	    }		
	}
	else if(MapMode == 3){
	    if(x == 1) {
	        create_clip(p1.direct,1,p1.x,p1.y);
	    } else if(x == 2) {
	        create_clip(p2.direct,2,p2.x,p2.y);
	    }			
	}
}
void show(int direct){
	if(direct==4){
		cout<<"";
	} 
	else if(direct==2){
		cout<<"";
	}
	else if(direct==1){
		cout<<"";
	}
	else{
		cout<<"";
	} 		
}
void HideCursor(){
	CONSOLE_CURSOR_INFO cursor_info={1,0};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
}
void clean_clip(int x,int y) {
    locate(x,y*2-1);
    cout<<"  ";
    locate(1,1);
}
void print_clip(int x,int y,int i) {
    if(clip[i].flag) {
        clean_clip(x,y);
        return;
    }
    locate(x,y*2-1);
    SetColor(YELLOW); 
    cout<<"●";
    locate(1,1);
}
void clipmove() {
    GetLocalTime( &sys );
    int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
    for(int i = 1; i <= cnt; i++) {
        if(clip[i].flag) continue;
        if(abs(clip[i].start - t) > 50) {
            clip[i].start = t;
            int x = clip[i].x;
            int y = clip[i].y;
            if(clip[i].derect==1) {
                if(!judge_gun(clip[i].x-1,clip[i].y)) {
                    clip[i].flag = 1;
                    clean_clip(x,y);
                    continue;
                }
                clean_clip(clip[i].x,clip[i].y);
                clip[i].x--;
                print_clip(clip[i].x,clip[i].y,i);
            } else if(clip[i].derect==2) {
                if(!judge_gun(clip[i].x,clip[i].y-1)) {
                    clip[i].flag = 1;
                    clean_clip(x,y);
                    continue;
                }
                clean_clip(clip[i].x,clip[i].y);
                clip[i].y--;
                print_clip(clip[i].x,clip[i].y,i);
            } else if(clip[i].derect==3) {
                if(!judge_gun(clip[i].x+1,clip[i].y)) {
                    clip[i].flag = 1;
                    clean_clip(x,y);
                    continue;
                }
                clean_clip(clip[i].x,clip[i].y);
                clip[i].x++;
                print_clip(clip[i].x,clip[i].y,i);
            } else if(clip[i].derect==4) {
                if(!judge_gun(clip[i].x,clip[i].y+1)) {
                    clip[i].flag = 1;
                    clean_clip(x,y);
                    continue;
                }
                clean_clip(clip[i].x,clip[i].y);
                clip[i].y++;
                print_clip(clip[i].x,clip[i].y,i);
            }
        }
    }
}
void judge_hp() {
    int x = p1.hp;
    int y = p2.hp;
    int k = p1.kill;
    int k1 = p2.kill;
    if(k>=5){
        locate(1,1);
        system("cls");
        printf("GAME OVER!\nTHE WINNER IS P1!");
        Sleep(5000);
        exit(0);   	
	}
    if(k1>=5){
        locate(1,1);
        system("cls");
        printf("GAME OVER!\nTHE WINNER IS P2!");
        Sleep(5000);
        exit(0);   	
	}
	if(x<=0){
		p1.hp=600;
		p2.kill++;
	}
	if(y<=0){
		p2.hp=600;
		p1.kill++;
	}
}
void prog() { 
    char ch;
    unsigned long long ddp1,ddp2;
    while(true) {
       	gotoxy(0,70);
    	cout<<"|P1血量:"<<p1.hp;
    	gotoxy(0,81);
    	cout<<"|";
    	gotoxy(1,70);
    	cout<<"|          |";
    	gotoxy(1,71);
    	cout<<"kill:"<<p1.kill;
    	gotoxy(2,70);printf("-----------");
    	gotoxy(3,70);
    	cout<<"|P2血量:"<<p2.hp;
    	gotoxy(3,81);cout<<"|";
    	gotoxy(4,70);cout<<"|";gotoxy(4,81);cout<<"|";
    	gotoxy(4,71);
    	cout<<"kill:"<<p2.kill;
    	gotoxy(0,0);
        if(kbhit()) {
            ch=getch();
            if(ch == 'w') {
                p1.direct = 1;
                if(judge(p1.x-1,p1.y,p1)){
	                cleanbody(p1.x,p1.y);
	                maP[p1.x][p1.y] = 0;
	                putbody(--p1.x,p1.y,1);
	                maP[p1.x][p1.y] = 3;                	
				}

            } else if(ch == 'i') {
                p2.direct = 1;
                if( judge(p2.x-1,p2.y,p2)){
	                cleanbody(p2.x,p2.y);
	                maP[p2.x][p2.y] = 0;
	                putbody(--p2.x,p2.y,2);
	                maP[p2.x][p2.y] = 3;                	
				}

            } else if(ch == 'a') {
                p1.direct = 2;
                if(judge(p1.x,p1.y-1,p1)){
	                cleanbody(p1.x,p1.y);
	                maP[p1.x][p1.y] = 0;
	                putbody(p1.x,--p1.y,1);
	                maP[p1.x][p1.y] = 3;            	
				}

            } else if(ch == 'j') {
                p2.direct = 2;
                if(judge(p2.x,p2.y-1,p2)){
	                cleanbody(p2.x,p2.y);
	                maP[p2.x][p2.y] = 0;
	                putbody(p2.x,--p2.y,2);
	                maP[p2.x][p2.y] = 3;                	
				}

            } else if(ch == 's') {
                p1.direct = 3;
                if(judge(p1.x+1,p1.y,p1)){
	                cleanbody(p1.x,p1.y);
	                maP[p1.x][p1.y] = 0;
	                putbody(++p1.x,p1.y,1);
	                maP[p1.x][p1.y] = 3;                	
				}

            } else if(ch == 'k') {
                p2.direct = 3;
                if(judge(p2.x+1,p2.y,p2)){
	                cleanbody(p2.x,p2.y);
	                maP[p2.x][p2.y] = 0;
	                putbody(++p2.x,p2.y,2);
	                maP[p2.x][p2.y] = 3;                	
				}

            } else if(ch == 'd') {
                p1.direct = 4;
                if(judge(p1.x,p1.y+1,p1)){
	                cleanbody(p1.x,p1.y);
	                maP[p1.x][p1.y] = 0;
	                putbody(p1.x,++p1.y,1);
	                maP[p1.x][p1.y] = 3;                	
				}

            } else if(ch == 'l') {
                p2.direct = 4;
                if(judge(p2.x,p2.y+1,p2)){
	                cleanbody(p2.x,p2.y);
	                maP[p2.x][p2.y] = 0;
	                putbody(p2.x,++p2.y,2);
	                maP[p2.x][p2.y] = 3;                	
				}
            } else if(ch == 'p'&&ddp2>=ma1) {
                shoot(2);
                ddp2=0;
            } else if(ch == 'r'&&ddp1>=ma2) {
                shoot(1);
                ddp1=0;
            }
            Sleep(20);
        }
        clipmove();
        judge_hp();
        Sleep(10);
        ddp1++;
        ddp2++;
        
    }
}
void welcome() {
	SetColor(YELLOW);
    printf("操作方法:\n玩家1 wasd控制移动,r攻击\n玩家2 ijkl控制移动,p攻击\n谁先杀死对方5次谁赢\n----------------[list]\n1.木棍  | 2.方中方中方  | 3.机枪射手与看不见的障碍  | 4.赤石\n5.狭路相逢  | 6.我在哪里?  | 7.注意脚下\n8.扩山工\n");
    Sleep(1000);
}
int main() {
	srand(time(NULL));
	HideCursor();
    welcome();
    GetLocalTime( &sys );
    init();
    prog();
    return 0;
}

评论:

一天爆更5个版本


黄戈  •  11个月前

有没有评论


黄戈  •  11个月前

有没有评论


黄戈  •  11个月前

地图完全不能显示,希望修改这个BUG


mairuisheng  •  11个月前

来,具体说说


黄戈  •  11个月前